|
|
|
|
| Learning with
the $100 Laptop
[ Traditional
Chinese ] [ Simplified
Chinese ] [ French
] [ Japanese
]
download
Authors
The coming year should see the start of a world-changing event,
through the plan by the Media Lab of Massachusetts Institute of
Technology, along with the World Bank, the United Nations and
corporate investors, to provide a $100 laptop to many millions
of schoolchildren in developing countries. The computers will
not be available for sale, but will be distributed to schools
directly though large government initiatives (http://laptop.media.mit.edu).
A personal, portable computer is an exciting opportunity for children
to explore science and society, to develop new media literacies
and to converse and share online. It is also a huge responsibility,
to make sure that the initiative really does help children to
learn, in ways that are matched to their needs, interests and
cultures.
As members of an international community of researchers from
more than twenty countries around the world, called G1:1 (globally,
one computer for one person), we have been exploring a future
in which everyone will have access to a computer for learning.
Twenty years of experience with personal computers and education
tells us that simply owning a computer is not enough to realize
the promise of individualized learning. We have seen failures
and successes: from the 1980's when personal computers were
dumped in many schools without appropriate software, teacher
preparation or supporting learning activities, to the exciting
present-day growth of informal learning by young people using
mobile phones and home computers for networking, conversation
and idea sharing.
The new digital literacy does not come in a package with the
computer, but will be provided through many kinds of human support,
from friends, teachers, parents, the community and the wider
society. We begin with a quest to understand and advance conditions
for learning, and then ask how we can invent and deploy technologies
for these purposes. We argue for an approach that builds on
proven methods of introducing and using technology to support
effective learning.
The vision of 1:1 computing is timely, but it needs caution
and careful strategy. A pattern continually emerges as we examine
previous large investments in technology for learning and communication.
Successful transformations emerge when cultural practices of
thinking, learning and interacting co-evolve with developments
in technologies, establishing a 'virtuous cycle'. A good example
of this co-evolution is the phenomenal growth of phone text
messaging. Originally developed as a means of passing test messages
among engineers, it was introduced on early cellphones as an
afterthought. As young people began to buy phones they used
text messaging both as a way to save money and to organize their
social lives. Phone companies introduced new models and tariffs
that made text messaging easier, and so texting blossomed.
The great opportunity is to bring a similar virtuous cycle
to learning with laptops, through educational systems and services
that encourage a new generation of software designers, computer
entrepreneurs and educational innovators. The new products and
services they create should lead to a higher standard of living,
increased demand for computer-related products and services,
and more support for innovative education itself.
Designing a laptop for under $100 is only one of the challenges.
We believe that a personal computer for all children may have
a good chance of success, but under specific foundational conditions
that we summarize as keeping our eyes on the prize. The prize
is activating the virtuous cycle. These conditions include designing
new open and creative software for learning and knowledge sharing,
addressing issues of equity, providing support to educators
and the wider community, and adapting the technology and systems
to local needs and differences. For the laptop to succeed in
the long term, the project should be owned by the children,
and by the society as a whole.
We suggest here some practical ways in which children, teachers,
parents, communities and governments can build and sustain successful
learning with laptops:
- Remove barriers. Insure that girls are able to take
a full part, not only in the learning but also the innovation.
Make sure that learning with technology is accessible to all
children, regardless of ability. Research shows that educational
software can be very effective for children with special needs.
- Learn together. Develop collaborative software for
learning, to help overcome isolation.
- Encourage success. Offer incentives, certification
and recognition in technology for education, for teachers,
technicians, and learners.
- Widen access. Find ways for children to develop and
access websites in their own language and to communicate across
language barriers.
- Foster media literacy. Help young learners to evaluate
websites, ethics, privacy, and risks.
- Assist personal learning. Help children to construct
knowledge, produce new media, and hold conversations, not
just consume teaching content.
- Set up local support. Train local people to provide
technical and educational assistance.
- Spread innovation. Observe and promote the successful
new ways that children learn with laptops, so as to encourage
the virtuous cycle.
- Adapt to local needs. Some communities may want to
develop their own software and teaching materials, others
may need tools for communication and collaboration, such as
voice conferencing over the internet. Local communities know
their needs better than governments. They need to be shown
not only new technology but also different ways of learning.
- Offer new educational services. New ways of learning
with personal technology include collaborative writing, media
sharing, tele-mentoring, online tutoring, project-based learning
and distance education.
We applaud MIT for their initiative to enable huge opportunities
for learning, education and training. For the first time, the
possibility exists for children everywhere to own a computer,
to learn online, to create, and share knowledge around the world.
Our aim is to learn from past successes and failures in educational
computing, so that together we evolve best practices and make
the $100 laptop a real tool for learning.
|
|
| Authors
Alice M. Agogino
Roscoe and Elizabeth Hughes Distinguished Professor
of Mechanical Engineering
University of California at Berkeley, USA
Nicolas Balacheff
CNRS senior scientist
Laboratoire Leibniz, France John Brecht
Center for Technology in Learning
SRI International, USA Tom H. Brown
Deputy Director: TLEI
University of Pretoria, South Africa
Tak-Wai Chan
Director, Research Center for Science and Technology
for Learning
National Central University, Taiwan
Pierre Dillenbourg
Professor of Learning Technologies
Swiss Federal Institute of Technology, Lausanne
Randy J. Hinrichs
Group Program Manager, Technical Computing,
Advanced Strategies and Policy
Microsoft Corporation, USA H. Ulrich
Hoppe
Institute for Computer Science and Interactive
Systems
University Duisburg-Essen, Germany
Sherry Hsi
Director of Research and Evaluation, Center
for Learning and Teaching
The Exploratorium, USA Kinshuk
Advance Learning Technologies Research Centre
Massey University, New Zealand Chee-Kit
Looi
Head, Learning Sciences Lab
National Institute of Education, Singapore
Rory McGreal
Professor & Associate Vice President Research
Athabasca University - Canada's Open University
Marcelo Milrad
Co-director, Center for Learning and Knowledge
Technologies (CeLeKT)
Vaxjo University, Sweden Cathie Norris
Professor, Department of Cognition and Technology
University of North Texas, USA Hiroaki
Ogata
Associate Professor, Dept. of Information Science
and Intelligent Systems,
University of Tokushima, Japan Claire
O'Malley
Professor of Learning Science
University of Nottingham, UK Charles
M. Patton
Senior Researcher, Center for Technology in
Learning
SRI International, USA Roy Pea
Professor & Director, Stanford Center for Innovations
in Learning
Stanford University, USA Peter Reimann
Professor of Education, Computer-supported
Learning and Cognition (CoCo) Unit
University of Sydney, Australia Jeremy
Roschelle
Director, Center for Technology in Learning
SRI International, USA Marlene Scardamalia
Director, Institute for Knowledge Innovation
and Technology
OISE/University of Toronto, Canada
Mike Sharples
Professor & Director, Learning Sciences Research
Institute
University of Nottingham, UK Elliot
Soloway
Arthur F. Thurnau Professor, Dept of EECS,
College of Engineering
University of Michigan, USA Herman
van der Merwe
Professor & Director, Telematic Education
Tshwane University of Technology, South Africa
Earl Woodruff
OISE
University of Toronto, Canada Demetrios
Sampson
Professor, Dept of Technology in Education
and Digital Systems
University of Piraeus, Greece |
|
|
 |
 |
|
 |
 |
 |
 |
 |
 |
| Copyright 2005 (c) G1:1 All Rights Reserved |
 |
|
|
|